Sin to Synergy Institute
Sin to Synergy Institute
Saligia Professional Development Ltd
Vis ex Coniunctione
Three Phases · One Day
Volare
Design. Pitch. Answer for what you built.
Sin to Synergy Institute · Dramatic Event

Every design choice you make in the morning becomes evidence against you by the afternoon.

Your guild designs an ornithopter in the workshop of Leonardo da Vinci, pitches it for patronage before four Renaissance power-brokers, and then faces a crisis engineered from your own design decisions. Nothing in Phase III is generic — the resources available to you, the failures you face, and the stakeholders you must answer to are all mechanically determined by what you built in Phase I.

Quod aedificasti, id defendes — what you built, you will defend
Phase I · The Atelier

The Design Commission.
Ninety minutes in Leonardo's workshop.

Your guild commissions a flying machine. Every choice carries real trade-offs, costed in florins: the vessel class (the agile Swift, the balanced Condor, or the maximum-prestige but unproven Dragon), the wing membrane material (proven linen, premium Florentine silk, durable animal gut, or Leonardo's own experimental aerostatic compound), and the motive power source. Facilities are selected too — armed guard, ship's physician, observation gallery, gaming salon, diplomatic messenger service, chapel — each a real decision about what the vessel, and its guild, actually values.

The output is a Sealed Commission Codex — a transfer code carrying every decision forward into Phase II and Phase III. Nothing decided here is forgotten later.

Phase II · The Patronage Pitch

The Hall of the Signoria.
Four patrons. Four different definitions of success.

Guilds present their commission before a panel of four Renaissance power-brokers, each scoring on entirely different terms:

Lorenzo de' Medici — prestige, ESG virtue, artistic magnificence. Suspicious of crude mechanical ambition. Will fund beauty, not industry.

Ludovico Sforza — military application, range, speed, capacity. Indifferent to ESG virtue. Rewards whoever shows him power and reach.

The Doge of Venice — trade routes, revenue viability, merchant capacity. Will not fund a beautiful loss-maker.

Cardinal della Rovere — the chapel, the physician, the messenger service. Suspicious of the gaming salon and the furnace. Will ask about the theology of flight.

The pitch itself runs in four timed movements — the Proposition (name the vessel, state the vision in one sentence), the Machine (argue the design choices, not recite them), the Passenger (a specific person who chooses this vessel, and why), and the Florin Account (the reckoning, open to verification). No single pitch satisfies all four patrons. Every guild must decide, under time pressure, whose approval matters most.

Phase III · Ground Operations

The crisis is not generic.
It is built from what you designed.

Ninety minutes, six stages, escalating from assessment to public account: Situational Assessment, Resource Inventory, Decision Sequence, Stakeholder Dispatch, Resolution Position, and a six-minute Situation Report delivered live to the panel.

The resources available in the crisis are exactly the facilities selected in Phase I — a guild that skipped the ship's physician does not acquire one when the crisis demands medical attention. Every decision in the log records not just what was decided, but which Phase I choice made that decision necessary. The same four patrons must now be managed as crisis stakeholders, alongside passenger families, Florentine authorities, and the Church.

Phase III is the diagnostic. Phase I was the data.

Status

Fully built.
Positioning still under development.

All three phases are complete and operational — the design tool, the patronage panel interface, and both the participant and facilitator consoles for the crisis phase. What remains open is who this is for and how it is delivered.

Phase I — The Atelier — the design commission tool

Phase II — The Patronage Pitch — the four-patron panel interface

Phase III — Ground Operations (Team) — the participant crisis console

Phase III — GM Console — the facilitator-only crisis control panel

Audience — under consideration, deliberately kept broad: overseas business students, or young people on week-long school-holiday courses.

Format — either a single continuous day, or Phase I and Phase II spread across multiple half-day sessions over a week, closing with the Phase III crisis.

Discuss Volare Return Home
Investment

Volare

Full Day · Three Phases
£3,750 + £290pp

Discovery conversations by arrangement · Glen@sintosynergy.com